3. Vast ruins are 8, and drops by 2 for every level under, if I recall. This was a 9 fleet invasion force plus a patrol and detachment. BetterTechMining. Nowadays there's a 10 OP difference between the two versions. I'd just choose whichever one you like. even if you don't intend on going to that location right now. The Gargoyle is a large defense drone deployed by. Staff them well, put armor on them. 7. 0 (yunrutechmining) Unpack Blueprints 1. By becoming a member, you'll instantly unlock access to 2 exclusive posts. Updated support for Version Checker. Think of it as a temporary science outpost - it is after all mostly an investment for a chance to get blueprints/cores. A selection of low tech ships, [insert more description when not shattered]. Would be a big incentive to build them if that were so. Torpedo upon your shieldless gas can. The Luddic Path is a faction in the Sector. ago. Sometimes you luck out, sometimes you get nothing. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. If you don’t have weapons for them, it would be a bunch of mining blasters. . Can't mine in vanilla. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Find the farm world (s) first, then figure out where you can put mines nearby. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Colony Management 3: Having the flexibility to colonise systems with multiple planets, and still being able to create tech mining outposts is a big enough draw for me. High. Independent-Gur1617 • 3 mo. The base tech-mining in Starsector 0. 1a Modded] - KADUR SWARM I. 3/ provides *no* benefit to the colony. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. Abundant Volatiles: Abundant volatiles may be economically extracted from Nomios. Just wait for 2 or 3 probe or derelict ship missions in the same general area. Arcadia is a small system with one Hegemony and two Independent markets. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Mining has a base upkeep of 1 000 credits, increasing by the same amount for each colony size past 3. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. 7. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. Battle Brothers is another and many other classical RPG games. Dumb question. The compromised storage idea is interesting and may be the best solution. tech mining with alpha core. [0. The chart details rewards in relation to each of the four types ruins. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. 96a] ED Shipyards 2. it was slow but safe. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. 25 multiplier when being improved. Explore. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 6. Try insulated engines and augmented drive. , 0. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. * Footnote: Why you'd install even a beta core in tech mining I really don't. Larger colony size means more mining production. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. * Footnote: Why you'd install even a beta core in tech mining I really don't. Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Hazard Mining Incorporated adds a new faction, several new ship categories and. Creates an independent Open Market on the colony. Starsector. I installed Exotica Technologies which adds another ship customization system to the game. First your mod is a fantastic idea. 4) Note: you do not need an account to download from dropbox. 95a RC15Tech-mining doesn't need drugs. Explore, explore, explore. 4. Only build a star fortress and whatever else you need to keep the colony above 0 stability. They had so many ships I had to cycle out my capitals because they started running out of CR. Technology. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. Added to the game Only up to date for version. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. It used to be called Starfarer. Morthra. 1. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. Change logs are released and updated incrementally. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Id rather wait fir it to show up on the job postings, no need to search every solar system. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. for when survey missions pop up for mining, research, caches, etc. The lore also makes mentions to the empire being shady and involved in "black magic". It's. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. A Star Fortress with a good supporting fleet is unbeatable. The other way to do it is with TASC and craft the special items you need. 95. 25 instead of a 1. Cryosanctum produces the following. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. 1] Slightly Better Tech-Mining. and another 35K in the mining station's debris field. 9a. Step four: Lose every ship. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. I've made Volturnian Lobsters a meme in a tabletop RPG. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. 9. It’s… an industry. All of the stations will get minefields & their own flavour of defence drones at tier 3. 40K subscribers in the starsector community. Setting up a colony with tech mining has a net cost of $135,000. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. But at least they responded to distress calls. Really speaks to me. A selection of low tech ships, [insert more description when not shattered]. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. 343 votes, 18 comments. Battered and bruised miners are less useful. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. 95. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. You're wondering when to stop your tech-mining when ruins become literally unattainable. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Increases colony income by 25%, or by 125% with an Alpha Core, a. 96a] Unusually Gullible Hullmods. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. And the planet name is bob. The only thing Starsector would benefit from releasing on steam would be. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. . Follow-up post: In the current version (i. r/starsector • tech mining with alpha core. Advertisement Coins. Starsector Beginner’s Guide Part 2 – Colony Building. 0 coins. IMPACT's 100%-owned and operated underground silver mines feed a central. Mining Blasters are ok to have early game. 96a] Better Colonies 1. 9ggggggg Mod, the choice for serious players seeking advanced features and…. . I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. lol, i just found my industrial powerhouse planet, instant colony. 96a] Special Hullmod Upgrades by Mayu [0. They can influence the output and upkeep cost of industries in various ways. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. In Starsector 0. Dassault-Mikoyan Engineering. ). 95. 40K subscribers in the starsector community. 10 votes, 10 comments. I have 4 colonies up and running. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. 1] Slightly Better Tech-Mining… 87 votes, 20 comments. ago. Magellan Protectorate. Terraforming mods, I don't recall. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. While Tech Mining is flat. And if you do it too much it decivilizes and you get nothing. It increases light industry production by 2 units. Infinite tech mining. 1 / 2. yep, and make notes. 2 – 11/12/22. Starsector > General Discussion >. Re: Tech mining drops. videogame_asset My games. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. 25 multiplier when being improved. 9. You have to raid it over and over to get what you want. 95a] New Beginnings v1. All planets are in the same system. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. and ample ruins for tech-mining. **Edit: Since tech mining eventually depletes you can just look for a planets with the biggest ruins (extensive or vast), build a colony and exhaust it - abandoning the colony afterwards. Perhaps it's a balance reason, but shaving. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. . So I found seele and it's research station, but I am really struggling against the horrors. It used to be called Starfarer. Their job had been to extract raw materials from underground and fabricate. You can build another fleet thingy to double up defense, you can. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on. 1 / 2. Diable Avionics is certainly my favourite faction mod in terms of ships. search the big drone motherships and look through abandoned colony stations as well as tech mining. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Re: [0. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. 95. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. speedup- gives a battle speed up good when is just clean up in battles or easy win. Does this with drops of upgrade chips. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. 2. 95. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. , 0. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. . You should also use "hazard pay" on your mining planet to make it grow. It used to be called Starfarer. cfg file. Mid Tech is amazing if you have the star fortress upgrade. If one fleet doesn’t cut it bring 2, if that doesn’t work bring 3. Writings. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. They don't need a speficif role, except take the stress away from tanks and flankers. ticktockbent • 1 yr. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. 0 - updated Sept 23 « 1 2 3. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. In conclusion, it's great for a few months and massive ruins is a plus. Added Cassicus-class escort destroyer (high-tech). 5f) with. Depends on the size of the ruins. Premium Powerups Explore Gaming. Nothing too outlandish and fits with the base game well. With our comprehensive installation and usage guide, you'll be able to install and use [0. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. 1a with no skills. Low-tech favors ballistic weapons and armor. 96a] System Marke. melanion5 • 1 yr. when I started this game I roleplay as miner fleet I avoid all fight until I became rich. Tech-mining is excellent. It can be built at any Colony that has some degree of ruins. 50K subscribers in the starsector community. Has 100% hazard by default, and moderate ore resources. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. . . Tech-Mining. modified version of yurnru's slightly better tech mining on starsector which removes the industry slot requirement for tech mining and adds the industrial evolutions special items - GitHub - mo. Seems like it could be alright on cryovolcanic planets, my biggest issue with it is the crew/machine loss and ship damage. Still, if you have a lot of colonies. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. 47K subscribers in the starsector community. Hazard mining incorporated supervillains adds two pirate like factions. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. Slightly Better Tech-Mining 0. ago. And the depletion counter is very handy. 6. Self-explanatory. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. check the governor. [deleted] • 2 yr. All of the current special items have uses in modifying certain industries. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. Depending on the level of ruins it can go for quite a while. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. I'll second that DIY and Better Tech-Mining are good mods. It used to be called Starfarer. 2. Looking for ship blueprints is generally a huge pain. HMI does add ships and stuff that make mining easier. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Orbital stations are equipped automatically. Dyi/terraform taming care of upgrading said planets. But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". I never got anything good from tech mining. ago. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. I did not consider the dilution effect it would have on the loot pool. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. 4/ has no "dramatically" higher chance of finding things on the first mining. ago. However, the upkeep cost is limited to 1…. close. , 0. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Tech mining world filled with AI cores gets pathers. Wall collapse that had buried a co worker under 4 foot of brick. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. I believe the best you could do is white/blacklist weapons in your doctrine, but I don't know if it works nor do I recommend it. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. 5f) Mod, the choice for serious players seeking advanced features and customization options. 95. That movie was the shit. I'll second that DIY and Better Tech-Mining are good mods. Tech mining is the only way to find blueprints. 95. However, the upkeep cost is limited to 1. HMI does add ships and stuff that make mining easier. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. It used to be called Starfarer. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. 95. -This broke colony competition since factions cant research or upgrade their buildings too and if they colonized a new system they will be stuck on a shitty tier one building. ago. It can be built at any Colony that has some degree of ruins. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. It used to be called Starfarer. Fourth slot is High Command. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Similar question for light industry and refining and whatnot. Heavy Industry has a base upkeep of 6 000 credits, increasing by. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). -The Redentor capital ship, large low tech capital ship with great firepower. Low risk of losing a ship because the star fortress does all the tanking. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. A single alpha core is worth $450,000. 1] Slightly Better Tech-Mining with ease and take your gaming experience to the next level. Advertisement Coins. It also includes one new low-tech light capital to give the Hegemony a fighting chance. To stop getting attacked by other factions, you need to destroy your production facilities like fuel production, mining, refining, light and heavy industry. This amazing game just got even BETTER! | Starsector . Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. When I try to fight one, I just watch as my entire fleet overloads in less. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. Despite occasional shortages, resilient. Human beings can survive unprotected exposure to the surface conditions of (market). Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. 9. 1a] Unknown Skies by Tartiflette [0. The bigger the ruins, the more you get. Heavy Industry is an industry. 95. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. All planets are in the same system. " Powered by SMF 2. Go to starsector r/starsector • by Aleksandrovitch. It's actually game breaking. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core. 1a] Slightly Better Tech-Mining by Yunru [0. , 0. Any ship you stick a mining tool on can mine, and will be at risk of damage. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. derp)CoatlChicomoztocDuza. Many small ships can fit medium energy weapons. There are others, and it gets blurry in places, but for this post, these two are what’s important. r/starsector • High tech is like Apple : Complete waste of money. Exotica Technologies v1. Low Tech Armada. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Re: [0. Vast ruins are 8, and drops by 2 for every level under, if I recall. Yeah, so I wanted to turn tech-mining industry into structure. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. Elevate your Starsector gameplay with the [0. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and.